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Ha.
"By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world."
UFO Enemy Unknown was horrifically tense - job interview, day in court tense.
They were not in the darkness, they were of the darkness.
Ha.

"By setting the game in a first-person perspective, players will be able to feel the tension and fear that comes with combating a faceless enemy that is violently probing and plotting its way into our world."
UFO Enemy Unknown was horrifically tense - job interview, day in court tense.
They were not in the darkness, they were of the darkness.
Ha.

no subject
Date: 2010-04-14 12:27 pm (UTC)